Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
13 gamesDamageStart here
Damage / min
596 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.1 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 55 of 100, built on 1.18 vision score a minute and 2.3 control wards a game. Farming trails at 12, with 344 gold a minute.
Among top laners
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.