Playstyle
18 games
Playstyle radar
18 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
18 gamesVisionStart here
Vision score / min
1.69 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.7 vs 5.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Objective damage / min
178 vs 91
91 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Turret plates / game
8.4 vs 6.1
80 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Kills / min
0.21 vs 0.07
100 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 58 of 100, built on 683 damage a minute and 17% team damage share. Vision trails at 20, with 0.6 control wards a game.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.