Playstyle
39 games
Playstyle radar
39 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
39 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
6.4 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Solo kills / game
3.6 vs 2.0
86 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Damage / min
1002 vs 857
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Team damage share
28% vs 24%
88 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 77 of 100, built on 28% team damage share and 1027 damage a minute. Vision trails at 35, with 1.5 wards cleared a game.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 10%, in your losses 15% · 22W 17L
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.17, in your losses 0.28 · 22W 17L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 11.5, in your losses 4.8 · 22W 17L