Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season115 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
1.9 vs 4.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
875 vs 1014 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
2% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
1.10 vs 0.85
81 of 100 against Master+ Warwick players, and it matters: the better half of Warwick junglers wins 56% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 51 of 100, built on 1.07 vision score a minute and 3.4 wards cleared a game. Damage trails at 15, with 579 damage a minute.
Among junglers
Warwick junglers with above-median turret plates a game win 76% of games; below it, 29%.
This season, in your wins 5.0, in your losses 1.8 · 59W 56L
Warwick junglers with above-median objective damage a minute win 79% of games; below it, 22%.
This season, in your wins 1283, in your losses 563 · 52W 53L
Warwick junglers with above-median first blood rate win 58% of games; below it, 50%.
This season, in your wins 8%, in your losses 7% · 59W 56L