Playstyle
18 games
Playstyle radar
18 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
81
of 100
Damage
Damage per minute and share of the duo's damage
58
of 100
Frontline
Damage soaked and mitigated for the duo
60
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
51
of 100
Mechanics
Skillshots landed and dodged
43
of 100
What to work on
18 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
25.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots dodged / min
3.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Utility
Ally heal + shield / min
30 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Average placement
2.7 vs 3.5
85 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Damage taken share
12% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 81 of 100, built on 2.7 average placement and 50% top-2 rate. Utility trails at 35, with 30 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.