Playstyle radar
40 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
40 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Solo kills / game
3.2 vs 2.0
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 56 of 100, built on 900 damage a minute and 23% team damage share. Survivability trails at 27, with 14% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.25, in your losses 0.29 · 25W 15L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 14%, in your losses 14% · 25W 15L
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
In your wins 6.1, in your losses 6.5 · 25W 15L