Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.00 vs 0.75 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Objective damage / min
171 vs 93
89 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Vision score / min
3.23 vs 2.63
94 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Kills / min
0.14 vs 0.07
83 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 87 of 100, built on 696 damage a minute and 17% team damage share. Utility trails at 21, with 0.00 ally saves a game.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.