Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Utility
Healing, shielding, lockdown and saves for allies
30
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
265 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
52% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
First blood rate
12% vs 4%
76 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Wards cleared / game
9.0 vs 7.3
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 59 of 100, built on 8.2 wards cleared a game and 2.46 vision score a minute. Damage trails at 17, with 8% team damage share.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
Diamond supports with above-median kill participation win 51% of games; below it, 45%.