Playstyle radar
28 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
28 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.32 vs 0.19
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
473 vs 412
95 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Damage / min
1097 vs 807
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 85 of 100, built on 1179 damage a minute and 29% team damage share. Vision trails at 30, with 0.0 control wards a game.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.20, in your losses 0.30 · 13W 15L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 11%, in your losses 15% · 13W 15L
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.4, in your losses 0.7 · 13W 15L