Playstyle radar
24 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
24 gamesVisionStart here
Vision score / min
1.91 vs 2.48 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.5 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Ally heal + shield / min
259 vs 81
90 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Heals + shields / min
259 vs 81
90 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 56 of 100, built on 0.96 ally saves a game and 185 heals + shields a minute. Vision trails at 13, with 0.3 control wards a game.
Among supports
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.45, in your losses 1.52 · 12W 12L
Gold supports with above-median control wards a game win 53% of games; below it, 47%.
In your wins 0.3, in your losses 0.3 · 12W 12L
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 6%, in your losses 11% · 12W 12L