Playstyle
20 games
Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
59
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
25
of 100
Utility
Healing and shielding for the duo
70
of 100
Control
Crowd control uptime and immobilizations
23
of 100
Mechanics
Skillshots landed and dodged
60
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2030 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
23.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 70 of 100, built on 159 ally heal + shield a minute and 159 heals + shields a minute. Control trails at 23, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.