Playstyle radar
20 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
77
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
20 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Wukong players. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.11 vs 0.21
100 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 70% of games, the other half 31%.
Time spent dead
7% vs 11%
100 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 66% of games, the other half 35%.
Gold / min
485 vs 427
96 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 69% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 86 of 100, built on 7% time spent dead and 0.13 deaths a minute. Vision trails at 57, with 0.4 control wards a game. For a Wukong player that is the expected shape: against other Wukong players, vision sits above the median.
Among top laners