Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season151 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
51% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Vision score / min
3.09 vs 2.66
82 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Control wards / game
8.2 vs 4.9
81 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 62 of 100, built on 4.6 control wards a game and 1.87 vision score a minute. Damage trails at 30, with 478 damage a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.18, in your losses 0.29 · 66W 85L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 8%, in your losses 13% · 66W 85L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
This season, in your wins 49%, in your losses 46% · 66W 85L