Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
12 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
3.8 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
CC seconds / min
1.6 vs 1.3
78 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 55 of 100, built on 1.6 CC seconds a minute and 222 heals + shields a minute. Aggression trails at 33, with 0.1 solo kills a game.
Among supports
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.