Playstyle radar
39 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
39 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
226 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.0 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Team damage share
27% vs 24%
79 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 62 of 100, built on 25% team damage share and 898 damage a minute. Objectives trails at 32, with 302 objective damage a minute.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.19, in your losses 0.27 · 18W 21L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 405, in your losses 214 · 18W 21L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 11.7, in your losses 3.8 · 18W 21L