Playstyle radar
11 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
1.1 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.8
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 48 of 100, built on 10.5 turret plates a game and 1.4 epic monsters a game. Vision trails at 17, with 0.6 wards cleared a game.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.