Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season107 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.5 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.63 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
12.0 vs 9.3
92 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 83% of games, the other half 26%.
Objective damage / min
630 vs 473
88 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
First blood rate
25% vs 14%
85 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 60% of games, the other half 51%.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, objectives leads at 61 of 100, built on 11.4 turret plates a game and 642 objective damage a minute. Aggression trails at 45, with 0.8 solo kills a game.
Among bot laners
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
This season, in your wins 1.3, in your losses 0.8 · 48W 59L
Master+ bot laners with above-median vision score a minute win 56% of games; below it, 49%.
This season, in your wins 0.77, in your losses 0.78 · 48W 59L