Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.06 vs 0.75 typical
Keep the save for the ally the enemy actually dives.
Strengths
Objective damage / min
181 vs 93
94 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Turret plates / game
8.1 vs 6.2
76 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Kills / min
0.13 vs 0.07
77 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 75 of 100, built on 761 damage a minute and 19% team damage share. Utility trails at 35, with 11 heals + shields a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
This season, in your wins 0.20, in your losses 0.29 · 38W 25L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
This season, in your wins 9%, in your losses 13% · 38W 25L
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.
This season, in your wins 0.05, in your losses 0.00 · 38W 25L