Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
350 vs 497 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
711 vs 812 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.19 vs 0.24
76 of 100 against Master+ Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 51 of 100, built on 1.1 epic monsters a game and 8.6 turret plates a game. Damage trails at 25, with 20% team damage share.
Among mid laners
Yasuo mid laners with above-median objective damage a minute win 74% of games; below it, 26%.
This season, in your wins 464, in your losses 229 · 168W 187L
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.
This season, in your wins 790, in your losses 687 · 187W 213L
Yasuo mid laners with above-median solo kills a game win 63% of games; below it, 43%.
This season, in your wins 2.0, in your losses 1.5 · 187W 213L