Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum junglers, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.7 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 57 of 100, built on 562 objective damage a minute and 2.0 epic monsters a game. Survivability trails at 29, with 13% time spent dead.
Among junglers
Platinum junglers with above-median CS a minute win 66% of games; below it, 33%.
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.