Playstyle
42 games
Playstyle radar
42 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
42 gamesDamageStart here
Damage / min
766 vs 890 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
2.2 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.4 vs 1.0
72 of 100 against Diana players, and it matters: the better half of Diana mid laners wins 75% of games, the other half 41%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 72 of 100, built on 1.5 epic monsters a game and 401 objective damage a minute. Damage trails at 31, with 19% team damage share.
Among mid laners
Diana mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 688, in your losses 679 · 17W 25L
Diana mid laners with above-median kills a minute win 66% of games; below it, 34%.
In your wins 0.21, in your losses 0.14 · 17W 25L
Diana mid laners with above-median solo kills a game win 60% of games; below it, 40%.
In your wins 2.1, in your losses 1.5 · 17W 25L