Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season224 games
What to work on
60 gamesVisionStart here
Vision score / min
2.25 vs 2.77 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
1.4 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
8.6 vs 5.9
93 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Deaths / min
0.18 vs 0.22
76 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
CS at 10 min
17.2 vs 13.8
88 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 54 of 100, built on 0.21 deaths a minute and 9% time spent dead. Damage trails at 24, with 512 damage a minute.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.26, in your losses 1.27 · 109W 115L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 0.5, in your losses 0.5 · 109W 115L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 2.3, in your losses 1.1 · 109W 115L