Playstyle
23 games
Playstyle radar
23 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
59
of 100
Damage
Damage per minute and share of the duo's damage
73
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
34
of 100
Control
Crowd control uptime and immobilizations
41
of 100
Mechanics
Skillshots landed and dodged
56
of 100
What to work on
23 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Utility
Ally heal + shield / min
28 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Skillshots dodged / min
5.3 vs 3.5
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Team damage share
14% vs 11%
81 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 73 of 100, built on 14% team damage share and 1836 damage a minute. Utility trails at 34, with 28 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.4, in your losses 1.5 · 12W 11L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.6, in your losses 0.5 · 12W 11L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 53, in your losses 0 · 12W 11L