Playstyle
20 games
Playstyle radar
20 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
20 gamesFarmingStart here
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
662 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
579 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
8% vs 10%
81 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Deaths / min
0.17 vs 0.20
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 71 of 100, built on 7% time spent dead and 0.16 deaths a minute. Farming trails at 19, with 6.2 CS a minute.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.