Playstyle radar
12 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
66 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.14 vs 0.50 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Vision score / min
2.85 vs 2.56
71 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
CC seconds / min
1.6 vs 1.3
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 59 of 100, built on 8% time spent dead and 0.19 deaths a minute. Damage trails at 33, with 13% team damage share.
Among supports
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.