Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
5
of 100
Farming
CS pace, gold income and early-lane farm
10
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season204 games
What to work on
60 gamesFarmingStart here
CS / min
5.7 vs 6.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.20 vs 0.16 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
1.02 vs 0.81
77 of 100 against Master+ Rammus players, and it matters: the better half of Rammus junglers wins 57% of games, the other half 48%.
Control wards / game
4.4 vs 1.2
91 of 100 against Master+ Rammus players, and it matters: the better half of Rammus junglers wins 55% of games, the other half 51%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 52 of 100, built on 4.2 control wards a game and 1.01 vision score a minute. Damage trails at 0, with 11% team damage share. That is the Vanguard trade: damage is not where this class wins games.
Among junglers
Rammus junglers with above-median CS a minute win 66% of games; below it, 38%.
This season, in your wins 6.0, in your losses 5.2 · 104W 100L
Rammus junglers with fewer deaths a minute than the median win 75% of games; with more, 29%.
This season, in your wins 0.15, in your losses 0.27 · 104W 100L
Rammus junglers with less time spent dead than the median win 73% of games; with more, 32%.
This season, in your wins 8%, in your losses 12% · 102W 99L