Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
27 gamesObjectivesStart here
Objective damage / min
194 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
770 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.3 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.9
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
First blood rate
38% vs 8%
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 57 of 100, built on 10% time spent dead and 0.21 deaths a minute. Damage trails at 29, with 21% team damage share.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 758, in your losses 740 · 11W 16L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 9.8, in your losses 3.3 · 11W 16L