Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
236 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
393 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
773 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Vision score / min
0.96 vs 0.73
86 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Control wards / game
2.0 vs 0.6
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 82 of 100, built on 1.01 vision score a minute and 2.1 control wards a game. Objectives trails at 29, with 274 objective damage a minute.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 388, in your losses 203 · 30W 41L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 439, in your losses 379 · 31W 44L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 811, in your losses 703 · 31W 44L