Playstyle radar
56 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
56 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
0.6 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Objective damage / min
619 vs 465
84 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Epic monsters / game
2.0 vs 1.4
79 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
Damage / min
1012 vs 864
76 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 70 of 100, built on 593 objective damage a minute and 2.0 epic monsters a game. Aggression trails at 45, with 0.6 solo kills a game.
Among bot laners
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 9%, in your losses 14% · 26W 30L
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.
In your wins 0.7, in your losses 0.5 · 26W 30L