Playstyle radar
42 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
42 gamesDamageStart here
Damage / min
800 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.17 vs 0.21
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Epic monsters / game
1.3 vs 0.9
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Time spent dead
9% vs 11%
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 73 of 100, built on 0.18 deaths a minute and 9% time spent dead. Aggression trails at 44, with 1.6 solo kills a game.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 852, in your losses 742 · 23W 19L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 0.3, in your losses 1.2 · 23W 19L