Playstyle radar
12 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
1
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
19% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.57 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
559 vs 293
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 72% of games, the other half 26%.
Epic monsters / game
1.8 vs 1.0
92 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Damage / min
966 vs 787
82 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 61 of 100, built on 903 damage a minute and 23% team damage share. Survivability trails at 1, with 20% time spent dead.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.