Playstyle radar
11 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
1079 vs 851
92 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Kills / min
0.35 vs 0.24
85 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Wards cleared / game
4.0 vs 2.1
96 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 76 of 100, built on 27% team damage share and 1041 damage a minute. Survivability trails at 16, with 0.30 deaths a minute.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.