Playstyle radar
32 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
32 gamesAggressionStart here
Solo kills / game
1.4 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 48 of 100, built on 62.5 CS at 10 min and 6.9 CS a minute. Aggression trails at 21, with 32% kill participation.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 0.5 · 15W 17L
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.23, in your losses 0.26 · 15W 17L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 13%, in your losses 12% · 15W 17L