Playstyle
17 games
Playstyle radar
17 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
17 gamesObjectivesStart here
Objective damage / min
41 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.7 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.5
90 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
CC seconds / min
1.6 vs 1.3
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 52 of 100, built on 2.1 epic monsters a game and 7.5 turret plates a game. Damage trails at 23, with 13% team damage share.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with above-median turret plates a game win 79% of games; below it, 25%.