Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
79
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.48 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.9 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.41 vs 0.24
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Objective damage / min
619 vs 315
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Gold / min
482 vs 422
94 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 82 of 100, built on 777 objective damage a minute and 11.8 turret plates a game. Vision trails at 14, with 0.52 vision score a minute.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.