Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
52 gamesFarmingStart here
CS at 10 min
63.8 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
1.0 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Kills / min
0.17 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 57 of 100, built on 11% time spent dead and 0.21 deaths a minute. Farming trails at 36, with 54.3 CS at 10 min.
Among top laners
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 55.8, in your losses 52.2 · 31W 21L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
In your wins 1.9, in your losses 1.9 · 31W 21L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.20, in your losses 0.11 · 31W 21L