Playstyle radar
18 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
8.8 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.37 vs 0.20
100 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Solo kills / game
5.7 vs 2.3
100 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Damage / min
1195 vs 813
100 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 79 of 100, built on 963 damage a minute and 23% team damage share. Survivability trails at 23, with 14% time spent dead.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median turret plates a game win 74% of games; below it, 27%.