Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
13 gamesDamageStart here
Damage / min
681 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.50 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Deaths / min
0.13 vs 0.21
96 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Objective damage / min
482 vs 312
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Time spent dead
9% vs 11%
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 64 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 20, with 0.57 vision score a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.