Playstyle radar
10 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
1.5 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Solo kills / game
1.8 vs 1.2
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
First blood rate
17% vs 7%
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 55 of 100, built on 54% kill participation and 1.8 solo kills a game. Vision trails at 26, with 0.87 vision score a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.