Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.40 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
329 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.07 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Strengths
Epic monsters / game
1.9 vs 1.5
73 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 59 of 100, built on 0.20 deaths a minute and 9% time spent dead. Damage trails at 29, with 13% team damage share.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 1.82, in your losses 1.87 · 38W 31L
supports with above-median damage a minute win 54% of games; below it, 46%.
This season, in your wins 570, in your losses 442 · 38W 31L
supports with above-median kills a minute win 55% of games; below it, 45%.
This season, in your wins 0.20, in your losses 0.12 · 38W 31L