Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
25
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
57
of 100
Utility
Healing, shielding and lockdown for allies
47
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.65 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
27% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1157 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 57 of 100, built on 22% damage taken share and 1312 damage mitigated a minute. Damage trails at 22, with 1157 damage a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.