Playstyle
56 games
Playstyle radar
56 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
56 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
47% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Vision score / min
3.07 vs 2.63
82 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
7.7 vs 5.0
75 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 69 of 100, built on 2.43 vision score a minute and 6.1 control wards a game. Aggression trails at 29, with 0.5 solo kills a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.20, in your losses 0.29 · 26W 30L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 13% · 26W 30L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 48%, in your losses 48% · 26W 30L