Playstyle radar
53 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
53 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
606 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.21 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 44 of 100, built on 7.1 turret plates a game and 584 objective damage a minute. Survivability trails at 29, with 0.27 deaths a minute.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
In your wins 0.22, in your losses 0.32 · 26W 27L
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
In your wins 818, in your losses 588 · 26W 27L
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.26, in your losses 0.16 · 26W 27L