Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
165 vs 241 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
0.4 vs 1.1 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.57 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
CS at 10 min
73.2 vs 65.7
82 of 100 against Diamond Ornn players, and it matters: the better half of Ornn top laners wins 53% of games, the other half 48%.
Team damage share
22% vs 19%
86 of 100 against Diamond Ornn players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 69 of 100, built on 9% time spent dead and 0.19 deaths a minute. Aggression trails at 21, with 1.0 solo kills a game.
Among top laners
Ornn top laners with above-median objective damage a minute win 72% of games; below it, 30%.
Ornn top laners with above-median wards cleared a game win 57% of games; below it, 48%.
Ornn top laners with above-median vision score a minute win 56% of games; below it, 46%.