Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
10 gamesDamageStart here
Damage / min
817 vs 973 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
0.4 vs 1.3 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Turret plates / game
7.6 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.08 vs 0.17
100 of 100 against Emerald Vladimir players, and it matters: the better half of Vladimir mid laners wins 71% of games, the other half 31%.
Time spent dead
5% vs 9%
98 of 100 against Emerald Vladimir players, and it matters: the better half of Vladimir mid laners wins 66% of games, the other half 35%.
Solo kills / game
3.4 vs 2.3
71 of 100 against Emerald Vladimir players, and it matters: the better half of Vladimir mid laners wins 68% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 75 of 100, built on 0.14 deaths a minute and 7% time spent dead. Vision trails at 26, with 2.1 wards cleared a game.
Among mid laners
Vladimir mid laners with above-median damage a minute win 65% of games; below it, 37%.
Vladimir mid laners with above-median wards cleared a game win 56% of games; below it, 48%.
Vladimir mid laners with above-median turret plates a game win 82% of games; below it, 23%.