Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season145 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
441 vs 417
71 of 100 against Master+ Zoe players, and it matters: the better half of Zoe mid laners wins 71% of games, the other half 33%.
Solo kills / game
3.1 vs 2.2
74 of 100 against Master+ Zoe players, and it matters: the better half of Zoe mid laners wins 62% of games, the other half 45%.
CS / min
7.4 vs 6.9
72 of 100 against Master+ Zoe players, and it matters: the better half of Zoe mid laners wins 56% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 77 of 100, built on 1.10 vision score a minute and 2.8 wards cleared a game. Objectives trails at 35, with 0.6 epic monsters a game.
Among mid laners
Zoe mid laners with above-median epic monsters a game win 76% of games; below it, 43%.
This season, in your wins 1.2, in your losses 0.3 · 72W 73L