Playstyle radar
15 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.3 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.38 vs 0.23
100 of 100 against Emerald Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Objective damage / min
639 vs 460
91 of 100 against Emerald Sett players, and it matters: the better half of Sett top laners wins 75% of games, the other half 25%.
Gold / min
471 vs 422
85 of 100 against Emerald Sett players, and it matters: the better half of Sett top laners wins 69% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 71 of 100, built on 27% team damage share and 929 damage a minute. Farming trails at 42, with 6.5 CS a minute.
Among top laners
Sett top laners with above-median CS a minute win 57% of games; below it, 43%.