Playstyle radar
43 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
84
of 100
Damage
Damage per minute and share of the duo's damage
97
of 100
Frontline
Damage soaked and mitigated for the duo
84
of 100
Utility
Healing and shielding for the duo
19
of 100
Control
Crowd control uptime and immobilizations
75
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
43 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
6 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
6 vs 51 typical
Keep the heal for the moment the opponent commits.
Mechanics
Skillshots hit / min
0.6 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage / min
2607 vs 1552
100 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Damage mitigated / min
3872 vs 2642
77 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Team damage share
14% vs 11%
91 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 97 of 100, built on 2607 damage a minute and 14% team damage share. Utility trails at 19, with 6 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 7, in your losses 2 · 31W 12L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 7, in your losses 2 · 31W 12L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.6, in your losses 0.4 · 31W 12L