Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
79
of 100
Damage
Damage per minute and share of the duo's damage
63
of 100
Frontline
Damage soaked and mitigated for the duo
66
of 100
Utility
Healing and shielding for the duo
71
of 100
Control
Crowd control uptime and immobilizations
74
of 100
Mechanics
Skillshots landed and dodged
61
of 100
last 60season125 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage mitigated / min
3711 vs 2642
73 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
CC seconds / min
2.8 vs 2.1
70 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
53.1 vs 33.6
78 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 79 of 100, built on 2.8 average placement and 50% top-2 rate. Mechanics trails at 61, with 0.9 skillshots hit a minute.
Among Arena players