Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
34 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
1.88 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.18 vs 0.22
74 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
7% vs 9%
71 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 0.18 deaths a minute and 8% time spent dead. Vision trails at 21, with 1.55 vision score a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.